Using Match Pose feature in Uefy 2.1

Uefy v2.1 adds a new Match Pose feature that can pose the rigged character to be the same as an imported animation.

This is significant because now we can easily copy Key Frames from existing animations. Allowing us to seamlessly blend our custom animations with existing sets like those on the Unreal Marketplace.

Prior to this feature it had to be done manually. By individually moving every single control to it’s correct position in an attempt to match the pose of an existing animation.

There are Limitations

However it is important to understand the limitations of this feature and how it works to use it effectively.

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Blender 2.83 LTS and Uefy Script

Blender has been moving forward with new updates at light speed. Many new features have been added. Including new functionality for Rigify that is really awesome. Rigify was always a good rigging system but with these new updates it can truly stand on it own against some of the more larger systems.

These new updates and changes have been transparent to Uefy Script without any breaking effects. But there are some cosmetic changes to the interface you should be aware of when following what is shown in the older youtube tutorials.

FBX Import and Export

New location for FBX import / export options

When importing or exporting FBX files the options for the armature and animation are on the right side of the dialog box. Only the location has changed. You still get the same options and they still operate the same way.

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